Finally it has either 3 medium lasers (which i run) for self defense or 2 mediums lasers and a tag for targeting ecm covered mechs. Before ECM, MWO is all about rush tactics and LRMs. 84%] - View) Percentage of vote: 5. Reality doesn't care about theory and lower arm actuators. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. after wave three lets not have more ecm mechs. No longer partially counters ECM. Try not to peek and shoot from the same place twice, one alpha from an assault and you're dead or legged. You'll cover your team with ECM, have enough speed to maneuver around, and a nice burn that will see you win a lot of trades. TAG does work to allow you to target stealth mechs, but it *doesn’t stop the disrupt effect within 120m*, so an enemy stealth mech will prevent you getting any locks if they are close by. It's the only Locust capable of using ECM and comes with a 190 XL engine (the maximum for this 'Mech) and Endo-Steel. NEED MORE CLAN ASSAULT MECHS!. cAP increases sensor range by 25%, decreases Target Data time by 25%, and you can detect shutdown mechs within 150m. the issue is i cant target anything when an ecm mech. So there you go. Giving it to mechs with more energy slots is better and more balanced in my opinion. These 40-55 ton 'Mechs can carry a wide range of weapon systems while still favoring speed over armor. Unfortunately the sensor lock cripples the mech just like Raven's case. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 1. Since the implementation of ECM, I found that game play has changed dramatically in a good way. While escorting heavy and assault 'mechs, you're the guy chasing away enemy lights. Many consider the Timber Wolf to be the undisputed "Jack of all trades" heavy mech with a wide variety of useful. 25% increased sensor range 25% decreased target info acquisition time Allows targeting of unpowered 'Mechs within 120m It counters 1 ECM. Rescale 'Mechs (for fun and role vs volumetric) Fix Mech Mobility (Desync) Update Bolt-Ons (Stay Attached)Grimmechs has a decent list. A bit outdated, though. Many of the most famous and popular designs are heavy 'Mechs. Member. Member. I mostly use my Viper "Medusa" for this role. Active Probes can not counter your ECM while stealth is active. Mechs that do ballistics well. In MWO, it is being used typically as a counter ECM method (note that in every other game in this universe, ECM trumps BAP/CAP/CLAP, but ECM isn't nearly as powerful as it is in MWO so it needed counters). Commando with 3 ssrm2 in counter ECM mode will probably be fun for taking down opposing ECM mechs. 86%]) Percentage of vote: 14. Learn all about hard points, up. I use to feel that ecm would be a great upgrade to the Jenner-K since its very rarely utilized jenner chassis. ECM is great for being less targeted, so you can shoot more. other chassis which can do this well include, in no paticular order: Spider Jenner Wolfhound Locust Panther Arctic Cheetah Myst Lynx. ECM Disrupt stops enemy mechs from getting the little red dorito over you. Just by playing the 'Mech, you will earn GSP, C-Bills, MC, Premium Time, and exclusive Cockpit Items, Decals, Colors, and Bolt-Ons! I vote for it being the third most powerful piece of equipment after ECM and SSRM's on these mechs. All other mechs will have to make a choice between the defensive ECM or. Like some of the other weapons in MWO the LPPC are poorly or outright wrongly translated from battletech TT/canon to the nascar shooter environment of MWO. tons) are still versatile, but generally with bigger and heavier weapon payloads. tonnage on BAP is much better spent on ammo or a bigger engine if you are mounting LRMs, then you should mount TAG. Direct hit with NARC will disable ECM for 20-30 seconds, but another nearby ECM may still block targeting. Like any other mech, it must use a visual means of camouflage by hiding from plain sight. ECM won't counter active stealth, so there's that. One AMS shaves off enough damage to survive an alpha that otherwise would've killed you. Member. Compared to other Commandos, it has the greatest number of missile Hardpoints. The one type of target that the Streak-Shadowcat doesn't excel at fighting: Stealth armor mechs. The New Ecm. That has missiles and lasers, which might make it better at being an IS ECM mech. It also can counter ECM at close range. You cannot reply to this topic; Go to first unread post; 14 replies to this topic. It require line of sight to detect enemy unit. As for ECM marauders: MAD-5L : Has Stealth Armor, which doesn't show up until at least 3063. Archer is also OK, but you need to buy the real cash hero to get the ECM variant. They help and as long as there isn't a lot of enemy ECM are pretty effective. When you needed 3 salvos to kill Pirahna, nowadays you need 5. Raven RVN-3L Build “Speed Freak” Fastest Light Mech with ECM, SSRM2s and TAG! There is still no light Mech on this blog so let´s change it. Started by Love in an Annihilator. Engage enemy ECM mech within their ECM bubble, swap to counter ECM, and hold lock while a team mate rains LRMs. 2) Make ECM jamming and countering effective to only a targeted mech, provided that mech is within some range of the ECM. I've heard some say that some teammates should switch their ecm to counter mode. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. Is the Shadow Cat any good? Should I get a Hellbringer instead?Hellbringer is pretty good, ECM with Gauss/PPC or pulse lasers. cfg to copy in your install directory. 3) Other symbols Target This enemy mech is marked by TAG from a team. Plus maybe unvavorable weapon slots. I don’t yet have one, and I think they look amazing, so it should be a no-brainer. is faster, and it's payload and firepower aren't bad, even with ECM. Standard button for Stealth Armor is M. The quirks on the Raven-4X compensate for this weakness of the ERLL and adds to its advantages making for a very good Laser Sniper Light Mech: 2xERLL Raven-4X [mwo. Flea 17 is one of the best lights in the game. I have had a lot of trouble getting my Archer-5W to work. No enemy mech can be targeted within enemy ECM Area-of-Effect (180m radius) [Note: Without TAG]. The second counter is TAG, which is currently affected by short range (will be patched, apparently), and the difficulty of holding on target (something that will never go away, especially given the terrain of the maps, even. List Of Ecm Mechs? Started by Xeven, Apr 13 2013 01:23 PM You cannot reply to this topic; Go to first unread post; 3 replies to this topic #1 Xeven. A. " Which means for the disruption to affect hostile units, the ECM mech has to either: 1) Stand with 180 m of the hostile mechsThe Beagle Active Probe, or BAP, is a sensor suite that enhances the units onboard detection systems. I tried not to go on for too long about the intricacies of each point, but if you have any questions feel free to post them in the MetaMechs forum. The S variant reloads faster, but the A variant has longer range, meaning it deals better damage at targets beyond 660 meters, compared to all other jagermech variants. 222. No More Ecm Mechs Please Started by HellJumper, Mar 08 2015 06:50 AM Prev; Page 2 of 7 ; 1; 2; 3; 4;The 3F is generally the best because of its greater torso twist and general versatility, but he 3H is best suited for LRM boating (can launch 50 missiles in one volley). Ive got a light ECM equipped mech. . In MechWarrior: Online, players takes the role of a "MechWarrior" who pilots large bipedal combat vehicles known as BattleMechs (Mech for short). Then landed a 35 ton mech, with a GM-60 standard engine and a little less armor and structure as a Blackjack, it packed an AC-10 with 23 shells and 1 small laser,. The prevalence of ECM is primarily a problem because the clans can slap it onto most popular builds with ECM equipped omni-pods. 4 Streak-6 (min. You will only see experimental mechs, mechs that didn't exist in the Inner Sphere at the current time (like the Dragoon, which was purged from existence or special variants like the STK-3Fb, which is a royal variant that was taken from the Inner Sphere when Kerensky left), or mechs that are not in MWO yet. too bad its nerfed to oblivion and utterly worthless to play right now other than some ATM bs. Its a very solid mech that can put out good numbers and is going to be generally useful. ECM 4xSRM4 for close range combat. To use the Active Probe is simple; simply have it. In most roles the Annihilator will. I'd love to get a heavy mech with jump jets, ECM capability, and the ability to bring 2 HPPCs. 5 tons and occupies 2 critical slots. The giants of the 'Mech world, the 80-100 ton Assault BattleMechs are the de facto kings of the battlefield. If you are in counter mode, you will be visible as per normal and you will counter an ECM within 180 which would also be a tell. That said, SHC can function well enough with ATM or LRM for mid-long range engagements, or with twin LPLas for long range poking. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 2. . 1) An enemy with an ECM. BAP/ASM/ECM/NSS BAP: +15% detection. It automatically gives you faster weapons/health data on enemies, (I also think it. fixed bug where toggling engine up/down caused clan xl to change to IS xl. Otherwise remains the same. 4LPPCs, stealth and heat sinks. there are more ECM Mechs coming soon with the Inner Sphere Resistance heroes and the Clan wave 2/3 Heroes, the Wolfhound Grinner and 2 varients of the Ice Ferret (the hero and 1 cbill varient) will get ECM. Then it needs to be hit by lockable friendly missiles such as LRMs, ATMs, and/or streaks. Allows targeting of unpowered 'Mechs within 120m; It counters 1 ECM within the range of 150m. On this loyalty mech, though, I run 5 med pulse and call it good; I save the PPCs for the SC (with a couple machineguns). Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, an "outlier" quirk, and a 30% C-Bill boost. my main Cheeta has 6 medium laser builds (if I'm not wrong) and got two Shadowcats, one having a cannon (forgot the. We definitely need more ECM ‘Mech's in Faction Play. Started by zortesh. None of them has ECM tough, so KFX-PR is truly unique capabilities from this prospective. Stalker 3FB: no quirks, but ECM. Location Back in the MWO again and I digress; Posted 23 October 2014 - 11:40 AM. BAP (allows target locking powered-down mechs, potentially counters one enemy ECM, slightly decreases lock time due to increased sensor range) Targeting computers in theory will reduce lock times very slightly because they increase your sensor range but this effect may not be noticeable in any practical way. counter = none This would make a huge difference in playing with ecm. Jump to content. It is very mobile mech. My only ECM biggie is Stalker 3FB and i'm not a fan of stalkers, including this one. Second favourite is a storm crow (I usually run two artemis SRM6s in the arms and triple streak-6 in the torsos), followed by huntsman. Each 'Mech will sell for $15 USD on the website, and will also be available on Steam. It has higher hardpoints, is faster, and it's payload and firepower aren't bad, even with ECM. MWO: Viper VPR-SCS (LGD) Legendary Mechs. Head can be shaved for extra ammo. Learn all about hard points, up. The reason is simple. Unlike other Locusts, it has no weapons in the arms. Ecm Mechs Started by Keisuke Nagisa, Dec 24 2012 04:51 PM You cannot reply to this topic;. PGI dropped the ball big time with ECM because MWO is pretty much the exact opposite of TT ECM. there are more ECM Mechs coming soon with the Inner Sphere Resistance heroes and the Clan wave 2/3 Heroes, the Wolfhound Grinner and 2 varients of the Ice. Posted 05 December 2012 - 03:17 PM. ECM with both skill notes (30% base + 45% = 75% as before): Enemy range is now reduced by the "old" 75% to be at 200m without any skills that. the Locust is the most heavily armed of the 3, and most responsive, but also the lightest, hardest to hit and least durable, the cockpit view is somewhat restricted, and has by far the fastest ECM varient, (Pirates Bane, Hero Mech, only available for MC or real money, the Spider and Commando ECM varients are about 20kph slower)The first two Legendary (LGD) 'Mechs available are the Fafnir "Juggernaut" and the Mad Cat Mk II "Moonwalker" (see pictures below). 30(30%) which is 560m(under this enemies can see you) WELCOME TO MECH DB Reference and Mechlab for MechWarrior Online BROWSE 'Mechs and Equipment Search for 'Mechs with specific attributes, or view weapon stats, ghost heat tables, etc. Maybe the plan is to wait until clans? According to Sarna. Wow, this went off-topic fairly. There are several medium Clan mechs that are able to mount ECM (or just some variants of those): Arctic Wolf, Ice Ferret, Shadow Cat, Black Lanner. Started by fastspec2, Jul 21 2015 05:19 PM. ECM / MRM / Light PPCs for middle range combat. If you end up brawling three ECM mechs at once, pop a UAV and use comms to alert your teammates. IS: One Wolverine and Zeus Skokomish Hero. The benefits of friendly disrupt mode ECM are as follows (for the purposes of this list “protected mechs” means the mech carrying ECM and any mechs on the same team as the ECM mech that are within 180m of the ECM mech): Protected mechs are ‘cloaked’--the targeting range for a cloaked mech is 25% of normal. streak-6 boats. The line gets stretched from other mechs getting ahead of them selves. why you so worried about ECM half you nubs can't even find the R button anyways edit: I'd also like to congratulate the forumites for managing to cram ECM and LRM whining into one thread. The mech must first have ECM to be able to equip Stealth Armor. ECM is not really that useful quite frankly. That being said there are tons of good light 'Mechs. Added 2023-10-29 by SirEpicPwner. The commando 2D is the only cheap mech to purchase that can load ECM making it the value choice. When your ecm mech is close enough to the targeted enemy mech, you can see a red static. Realistically you should play. We're getting 2 more ecm mechs. ? I like being able to guarantee my own locks, and the AP prevents being shut down by a nearby ECM mech. BUILD Custom loadouts in the Mechlab A full MWO Mechlab is available with comprehensive loadout stats and tools. Theory is really nice on paper. These two mechs are ultimate stealth squirrels. Currently large laser mechs are going to be at a disadvantage as there are many PPC mechs that will be shooting and scooting while you need to hold that laser on target. The best way to tank damage in MWO is to not get hit, which means a light with no durability bonuses will typically last far longer than an assault with huge durability. While it's slightly slower and hotter than a normal Wolfhound, the added sneak from the ECM allows you to flank with near-impunity. The best way to support somebody is to kill the enemy who is shooting at them. Laservomit (BLC) new! LE300. . Sensor Module: +15% detection. Poll: Would you use ECM (more) if it were available to: (111 member(s) have cast votes)Not all Mechs Need ECM but all Mechs deserve ECCM. You can find the Stealth Armor under Armor options like Ferro and light ferro in the Mechlab. Dakka, dakka, dakka. Which means bigger guns, more ammo or more equipment. Bad Company; 241 posts Location Long Island, New York, USA; Posted 01 July 2015 - 05:49 PM. Long answer, expect omnipods with an ECM hard point only for mechs with ECM variations in the lore. You might have to shell out for a nice engine and it's not as sturdy as the heavies but it is fast. SUPPORT; PLAY FOR FREE; TRAINING GROUNDS; DEVELOPERS' CORNER; MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR. It's better to invest those points. The ability to equip an ECM suite to a Mech. The line gets stretched from other mechs getting ahead of them selves. The Archer Tempest has ECM because of the in lore 'ghost mech' ability displayed by Morgan Kell during his battle with Yorinaga Kurita. and some punchy 6 CERML for those 200m lrm dead range. I'm learning that my enemy targets of choice should be Atlas DDC with ECM to counter, pester, and light up for our team, LRM boats to circle and jam targeting/firing, big heavies like stalkers. Ghost Badger, on 28 April 2014 - 07:25 AM, said: Adv. 5% Heat, or +2. FP Veteran - Beta 1; 9,682 postsfixed bug where heatsinks persisted in engines between mech selection. 75(75% of Enemies Radar Distance or 200m) which meant that at 200m or below enemies could see you as if you didnt have ECM, the new base is 0. When the fight is joined, and people start popping UAVs, you'll find that AMS still has some merit; especially as a light mech vs. Other classes (enemy) go hungry (damage points, and destroying em), and the armor is like wood other than metal. Split Ecm Mechs Evenly Between Teams. Adv. I hardly play my Jenner because ECM 3L is so rampant, there's just no point to use it. There are several medium Clan mechs that are able to mount ECM (or just some variants of those): Arctic Wolf, Ice Ferret, Shadow Cat, Black Lanner. If an enemy ECM is between you and your teammates I don't think the information is relayed to them. ECM: +75% stealth. cfg and tuning. Rookie. I am not certain but I believe if your target is being protected by an active ECM that doubles time to target info and missile lock times. But the problem is: its not addition, it usually has a price of some weapon mounts. Socketing in the ECM capable omnipod should allow any variant of a chassis with a lore based ECM variant to use the ECM. that all being said, i certainly dont think it can be called "cheat mode", all it does is provide radar cover and as mentioned is quite easily countered/disabled or destroyed. Stand-off snipers and LRM type mechs are not as useful when the enemy team can close the gap very quickly if they chose to. the SDR-5D is the only inner sphere Light Mech which can mount both Jumpjets and ECM (the only other IS Mech able to take both is the Griffin 2N), if you want a long range build with close range capability the. Crossed out ECM Mechs countered by an enemy ECM have their ECM symbol replaced with a crossed out version. Finally, there's a sort of "catch-all" term, "Line 'Mech". No ECM. (don't freak out. " Simplified, yes, but still a good description. ECM skills reduce the amount of time needed. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 3. Cyclops Sleipnir is arguably one of the best assault mechs, if not the best, due to the twin torso mounted gauss rifles. Edited by cSand, 08 March 2015 - 09:04 AM. de]. TAG has nothing to do with this it only works if you are 180m+ away from a mech that runs ECM in disrupt mode. Posted 07 November 2015 - 06:40 AM. Fafnir has relatively high weapon mounts, a high engine cap, good quirks, and some ECM options, some of the best possible attributes on paper. not rediscovered tech, new-old tech. Urbanmech UM-R80 with Enhanced ECM +JJ --> May 2022 free mech! 2. Otherwise remains the same. Otherwise remains the same. You cannot target individuals under it out of. Raven-3L does well with ECM in a variety of builds. It's one of my mechs with highest KD and W/L and I don't even run a full LRM loadout. Please dont give ecm to mechs with 2 or more rocket slots. #1. Direct hit with a PPC will disable ECM for 5 seconds. When it is equipped to your Mech, an entry for it shows up in the weapon groups HUD element that displays the ECM’s range as well as the mode it is currently in. CTF-0X had a chance to be solid, but 0 LT/RT high mounted energy hardpoints basically nullified that. The advantage would be that players can drive the mech they want to drive with or without ECM. The only ECM mechs on the field were the Spider, Commando, Raven, Griffin, and Atlas-D-DC on IS side. By only allowing ECM mechs to counter other ECM mechs, ECM is not a cast aside worthless mechanic brought to you by BAP equipped mechs. Yeah, driving assaults in MWO is not a good idea. 2. Raven or Cicada. 5 tons and occupies 2 critical slots. I like the information warfare. Urbanmech K9 with 5 MPL. Mix in some ll or er lls for long range poking. Your locust kills a. Clan Light Probe counters at 120 meters (so literally got to be inside the ECM bubble), though sensor enhancements aside from the probe itself will increase this range. This Mech runs up to 150kph, has decent armament, has ECM and TAG equipped, full Ferro Fibrous armor and is heat efficient. Add 2 additional Hellspawn 'Mech Variants to your pack for $15. The Archer hero mech is pretty darn good and can mount ECM. Also included with each pack is the new mini battle pass system driven by 'Mech XP. no Commando has Jumpjets, and I find the SDR-5D to be far superior to the ECM Commando variant, that is probably the worst Commando. Across all its variants it can perform any role you could envision for an assault mech. This 'Mech is the single-most requested Clan 'Mech by the community, and embodies raw power and intimidation. Firepower and durability are lacking, but speed and agility is second to none. Edited by El Bandito, 17 September 2014 - 08:45 PM. somethinganother? Then 2 nodes for the old 25% That said, if you were to focus on brawling, the ECM isn't worth it for the SHC with one exception: 3x SSRM6 and ECM makes a nasty anti-light and anti-smaller-medium platform, and is still technically a close range mech. TAG allows ECM'd mechs to be targeted but does not disable the sensor-scrambling effect of ECM. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. The heat build-up from firing until full jam bar is about 80%. You can say what you want, but the IS has worst mechs with ECM than the Clans. Quite the support mech but not an agile flanker like the others. Edited by Asmosis, 04 December 2012 - 06:17 AM. beyond that, most know where all mechs hardpoints are (assuming you have been playing the game for a long time), so destroying an ECM isnt to difficult. Clan ECM: Myst linx Kit fox Arctic Cheetah Shadow Cat Hellbringer IS ECM Locust Raven Spider Commando Griffon Cicada Cataphract Archer Atlas Cyclops I feel like I'm missing some. And if ECM is near, you simply can't shootMWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP / BATTLEMECHS; 2. There are several others but those are the mechs that work with me Edited by The Basilisk, 12 August 2017 - 05:19 AM. ECM already provides an umbrella to all mechs within 180m, so 1 ECM can co. . Lrm 40 and under is just lol. Bap has about 150m depending on the mech's. Ecm Mechs Started by FarEYE, Mar 25 2013 12:36 AM You cannot reply to this topic; Go to first unread post; No replies to this topic #1 FarEYE. 86%. - Since those hardpoints and slots are only for L/AMS/ECM, people won't take advantage of them because you still need weight, other slots for AMS ammo, LASM/ECM will need +1 slot on the 'mech and LAMS needs additional cooling. To be honest, I. It has no effect on units friendly to the unit carrying the ECM. Instead, each mech has a jump jet capacity which. Light 'Mechs are those that weigh between 20 and 35 tons. Its a fun build. Commando 2D with 4 SRM4s, Raven 4X with a Rac5 and medium lasers, Arctic Cheetah with SRM4s and ERSL, Flea 17/20 with MASC and Medium Lasers, Javelin 10P with 6SRM2, Javelin 11A with 7 Medium Lasers, Adder with UAC20/3 ERSL, Cougar with 2 HLL/5ERML, Jenner IIC. It also will cancel one enemy mech ECM within 120m. probably the Raven 3L (ECM) or 4X (Jumpjets) both have 2 E hardpoints on an arm suitable for a pair or ER Large Lasers. This is because ECM is rolled into an "XL premium package" on the Raven and Cicada but available for the stock engine. However, it is one of the few mechs in the game that can use ECM, Stealth armor, jump jets, and still has enough different hardpoints to let you build a lot of different variations. tons) are very versatile, the workhorses of most armies. So if mechs with ECM and AMS are “gods” and a guy boating LRMs or Streaks kills such a “god”, does the LRMer or Streak boater become like a greater god in this theoretical pantheon, or ascend instantly to some heretofore unknown MWO heavenly game mode, or at least get some sort of “god slayer” title, or what?A particular puzzle to me is the Cyclops Sleipnir. Whether you need help with entry level mech builds, would. The Guardian ECM Suite is an electronic warfare package found in some Battlemechs. Locust Pirate's Bane and Commando 2D - these two pests can annoy people to death. They are light, therefore generally fast why they tend to mount light weapon payloads or electronics and ECM equipment. Remember, 99% of MWO players are dumb and chase red dots on the mini-map like a dog chases a cat (into traffic); accordingly ECM is really strong so use it! Solo Queue / Quick Play Mech List (Not Competitive Tournament Tier List) Light Mechs (20-35 tons) Inner Sphere. Power creep is rough in a F2P game. Socketing in the ECM capable omnipod should allow any variant of a chassis with a lore based ECM variant to use the ECM. Assuming its not range issue, Beagle and even worse Light Active Probe have pretty short range, Beagle only counters one ECM so if there are multiple ECM mechs you can still be out of luck. So the trade-off of increased diversity (normally touted by the developers as a good thing) for increased player satisfaction (also frequently mentioned as a goal of the. Lights are not default scouts, however, and many are built as quick strikers, flankers, light killers, and assault killers (Yes, lights can be one of the best assault mech killers in the game). To improve upon this issue, this patch is shifting a portion of the ECM performance from the skill tree to the base stats of the ECM module. So the 'Mech will only get the increased sensor range and the ability to target unpowered 'Mechs. Urbanmech K9 with 5 MPL. Enemy disruption ECM will no longer mask the positions of your teammates _____" The ECM’s disruptive abilities affect all enemy units inside this bubble, as well as any line of sight traced through the bubble. It will be hot with 2x ERPPC. Clan: ACH with 6 LMG and 3 HML. Griffin-2N is a good ECM medium. It’s a trial mech in a laservomit configuration right now so you can take it for a test drive. Pariah Devalis, on 23 May 2014 - 09:44 AM, said: Short answer, in table top it is, but most likely not here in MWO. LCT-3M 20tons - 5ML. fandom. Sep 17, 2021 @ 8:04pm "This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. The official lore AS7-D-DC has a Command Console (sacrificing a ton of LRM ammo and two Medium Lasers to fit it). Long answer, expect omnipods with an ECM hard point only for mechs with ECM variations in the lore. Try to squeeze in as many weapons as you can and just disable stealth when you need to sink heat. We are thrilled to announce the long-awaited for the next brand new 'Mech chassis to MWO, the unstoppable Stone Rhino. . 4 Mechs with AMS = 80 missiles hit = 80 seconds to kill. Need More Ecm ‘Mechs Started by Hawk819, Jul 27 2017 07:21 AM. The speed of lrms are already crap. is now, but how about we take all the xp and cbills earned right now, multiply them by 100 then divide them by your mechs weight. Of the ones you listed fury is pretty good. 5 ton pieces of equipment that can work to have an advantage over each other, and defeat each other depending on player use. A formidable 100-ton Clan war machine, the Stone Rhino boasts an abundance of impenetrable armor,. - BAP will only counter 1 enemy ECM 'Mech within its range - A Mech that equips both ECM and BAP will only receive the sensor range bonus and the ability to detect powered down Mechs from BAP. Despite their small size they can be quite formidable having a small profile and being fast. pak cache files (optional) some documents on MWO in the document directory. Learn all about hard points,. Not so in MWO - the 2R is the only one with really relevant quirks, the rest geared more for MRM or SRM brawlers, and it doesn't really beat the Awesome in that regard. 52%] - View) Percentage of vote: 80. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Finally this is game is PvP exclusively. King Crab KGC-000. Probably one of the better options for Quickplay on this list. There are couple of IS mechs on other classes that come close, such as Griffin-2N, but it is missile boater, which means either it has too short effective range, or has to use LRMs. Lights avoid mechs with streaks. With a proper heat profile, you will disapate heat slowly on cold maps. #1 tutzdes Jun 10, 2018 @ 8:31am I primarilly a light/medium mech pilot, so. My current statistically best medium is a 6 MPL Nova. This means any mech that fall under 25% your maximum sensor range will be detected. Might as well remove all ECM hardpoints and allow any mech to mount it, because its now significantly worse than BAP, CAP and TC1 which any mech can mount, and take into account that ECM is no longer a thing when rebalancing mechs. At first, only the following variants will be ECM capable:BAP is a waste of space on an LRM mech - TAG nullifies ECM and lets you target mechs out to 750m+ (energy range quirks apply to TAG too) so BAP is only essential for streaks. Stealth armour makes you untargetable by normal means. Tanky? The Quickdraw hero mech is a godtier mrmboat. The only way to break stealth on an enemy mech is NARC or PPC. Most missile mechs do have lasers and/or bal hard points. my favourite mechs are: ecm fafnir with 4x rac2. A sniper should have a hard punch (in MWO) of around 30 damage or greater in a single volley. Black Lanner is reasonably fast, MASC, ECM. I respectfully disagree on putting new players in a forgiving Mech, e. Competitive Mech Buying Guide. I have seen multiple UAVs getting shut down just because a. Technically, modifying a BattleMech is extremely tricky and risky, which is why few people would do so - on the other hand, the same goes for upgrades such as Endo-Steel, installing a Beagle Probe, or swapping your lasers out for a bunch of PPCs, etc. I have to revoke my correction. My personal opinion is go for something with good cool down quirks over high hard points, decent mobility and higher ammo. Here's my situation. Detection of shutdown mechs is 150 meters. Its minus 1 missle hardpoint from the D variant putting it at the bottom of the Jenner list. The increase in sensor range, target info time, targeting unpowered mechs (never used this feature to be honest), and the ability to cancel ECM in the 180m to 240m range are all useful and overall make it a worthwhile. . Ecm Mech For New Player? Started by ZO1, Sep 25 2019 10:19 AM Prev; Page 2 of 2 ; 1; 2; You cannot reply to this topic; Go to first unread post; 34 replies to this topic #21 Void Angel. Enemy can lock you below 800m without any sensor range skill. Jamming is definitely cool, functionally and visually, but the omnidirectional jamming and stacking capability seems a little unbalanced, given some teams run with very ECM heavy setups. The technology we know as stealth in mwo is useful for jetplanes or mechs with the feature of flying. Veteran Founder;Simple, maybe overpowered translation into MWO: Out to 180 meters, your ECM suite prevents scouts from reporting back your mech's position. My vote was for cicada 3M as the weakest of the choices. #6 VeeOt Dragon. Preferably one that doesn't suck balls and move like a freight train. de] With this mech you can snipe from extreme ranges on maps and you have enough speed to quickly reposition or flee from enemy mechs sent to respond to you. Heavy mechs travelling sub 80 kph for their ST. The most reliable options I can think of are the following: IS: WLF-2 with 6 ERML, maximum XL engine, shave some armour ftom the head and shield arm and spend remaining tons on heat sinks. The 1 Percent; 133 posts Posted 25 March 2013 - 12:36 AM. Atlas AS7-K3, lots of bonus arm armor + JJ !Ecm, Light Mechs, Horrible Electronic Warfare Sim. In Battletech a "support mech" is a long-range weapons platform. MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP; 2. It benefits from the 30% C-Bill Bonus provided by all Hero Mechs. I think all the ECM mechs have their strengths/weakness. Third, ECM should only protect you. Along with the Battlemaster, which also mounted Command Consoles in the lore. 84%] - View) Percentage of vote: 5. ECM hides enemy movement from Beagle; Beagle denies ECM's disruption of missile locks. Technically, modifying a BattleMech is extremely tricky and risky, which is why few people would do so - on the other hand, the same goes for upgrades such as Endo-Steel, installing a Beagle Probe, or swapping your lasers out for a bunch of PPCs, etc. If the enemy mech you want to target has an ECM or is itself within 180m of an ECM your BAP does absolutely nothing. Two mediums can equip ECM. Edited by Zyllos, 18 September 2014 - 12:32 PM. TAG will make the stealth mech targetable, but it won't turn ECM/Stealth off like PPC and NARC do. If you're escorting light 'mechs, you're the heavy hitter. Unlike TAG that requires the firing 'Mech to maintain a Line-of-Sight on the missile target, the NARC Beacon allows a 'Mech. All depends on how PGI will deal with MASC. Light mechs that have the most missile hard point of their class should not carry ECM modules otherwise they are impossible to beat in other light me. those mechs can pretty much do any role, especially Timberwolf thanks to being omnimech. Based on the feedback,. You need a BAP to detect shut down mech.